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- LodeRunner2 Demo
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-
- Thank you for trying out this product. We hope you enjoy playin' it
- as much as we enjoyed creatin' it.
-
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- Installation
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-
- Depending on how you obtained this demo, you should run the Setup.exe program
- from either the LodeRunner2 demo folder on a CD or the folder you unzipped the
- demo files into.
-
- The total installation will require 21 MB on your hard drive.
-
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- Audio
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-
- Redbook audio is not included in the LodeRunner2 Demo
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- Mutliplayer Considerations
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-
- Multiplayer is not included in the LodeRunner2 Demo.
-
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- Tutorial Walkthrough
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-
- The following is a walkthrough of the tutorial levels. If you like, you can
- read this section as you play those levels.
-
-
- Tutorial Level 1: Run
-
- Welcome to the Demo.
-
- Hit any key that is used in the game. Zoop! Jake, just entered the world.
-
- Run around a bit. It's fun. Just depress one of the four keys assigned to running.
- Or maybe you have a joypad. Whatever.
-
- Notice the red blocks on the corners of the level? Throughout the tutorial, those
- red blocks tell you something: they're red in color, and they signify a corner.
- Yes! Jake can jump off a corner. Go and stand on one of the corner blocks.
-
- As Jake stands on the corner and faces out from the level toward nothing, look at the
- yellow marker hanging there in space. It looks like a skull. Brr. Skull for death.
- If Jake were to run off one of these corners, he'd die. Try it. Run off the corner
- and die.
-
- You lost a life. Oh, too bad. Come back into the world and try again. Run around
- some more. Try to run off the edge of the level. Not a corner, an edge. Pick some
- brick on an edge, halfway between two red blocks. Face outward and run. Bzzzt. You
- just ran into the life-saving, friendly neighborhood force field. Edges will do that.
- Corners allow you to fall down, edges don't. Important rule when figuring out puzzles.
- Very important rule.
-
- Run over the gold piece sitting on the level. Tada! Now the door magically opened up.
- It'll do that once the last, (or only), gold on the level is collected.
-
- Run through the door when you are good and ready. Doing so will take you to the next level.
-
- That's it: Run around, collect gold, don't die. On to the next level.
-
-
- Tutorial level 2: Climb
-
- Time to climb! Just like in tutorial level one, you need to hit any assigned key to
- enter the world.
-
- Run over to the ladders. Keep running until you run up against the ladder that
- touches the ground. You'll automatically start to climb.
-
- Using the keys assigned to running, you can play around on the ladders. Climb up
- or down, or move from side to side.
-
- Move to the ladder on the left end of the row. Move left again off that ladder.
- You'll spin off the ladder and fall to the ground.
-
- Climb up the ladders and retrieve all the gold. Once you are on the top most edge,
- you won't need to take a ladder down. You can go to the red corner bricks and fall
- down onto the ground. Try that.
-
- Fall to the ground. Notice that the landing spot wasn't an evil skull - it was a
- friendly circle of life. (ug. Sorry). Whenever Jake falls down, it will indicate in
- yellow where he's about to land. The symbol shown will tell you and him if it is safe
- or not.
-
-
- Tutorial level 3: Dig
-
- Next to running, digging is the most common event Jake participates in. At least
- while he is on screen.
-
- Enter the world.
-
- Climb the ladder. Go off to Jake's left, to the lower-tiered, red checkerboard brick.
-
- While Jake is standing in front of and facing the red checkerboard brick,
- (from either direction), depress the dig key. The red checkerboard brick will
- phase out temporarily.
-
- Wait for awhile. Don't do anything. Take a very short nap. The red checkerboard
- brick will phase back into place. That's an important thing to remember: if you
- dig it out, it will fill back in.
-
- Dig again. This time, fall into the hole you've just created.
-
- Retrieve the gold. Hah! You're stuck! Without digging, try to get out of this area.
- Hmmm...what's that you say? Can't? Ah yes. That because everything here is an edge.
- No corners to be found. So......
-
- Dig the red checkerboard brick. You've created a space out to ground level.
- Fall into the hole and run on out.
-
- Climb up to the higher tier this time. In order to retrieve the gold below,
- you're going to have to dig out two bricks first, then one brick. See the red
- checkerboard bricks? That's what you need to dig.
-
- Dig two bricks, fall in and then dig one brick. This is a classic Lode Runner puzzle
- pattern. It can get pretty tricky - some puzzles requiring that you dig all the way
- up from 4 bricks down to one. And in Lode Runner 2, the bricks don't always nicely
- line up in a straight line like they do in this level. Sometimes you need to dig
- around a corner or in an "L" shape - there are many possibilities! You just gotta stare
- at it and figger her out.....
-
- Retrieve the last two gold. Don't forget to dig your way out.
-
- Before going through the door, run over to the shiny manhole-cover things.
- Those covers represent bricks that you cannot dig. They're called undiggables.
- Try it.
-
- Try to dig out the undiggable. Jake can't. His gun will just misfire.
-
-
- Tutorial level 4: Scale
-
-
- This is a fun level! Monkey bars everywhere.... Oh - one important note and then
- off you go: Look for the shadows that hand-over-hand bars cast. It is an easy way
- to tell where they are hanging in space.
-
- Enter the world and climb up the ladder.
-
- Run one brick over to Jake's left. Turn and face the thin metal bar that is
- anchored in the brick that Jake is standing on. Notice how the landing spot is
- now two parallel lines? It's indicating that if Jake falls from this point, (a corner),
- he'll land on the hand-over hand bar. Try that.
-
- Fall onto the hand-over-hand bar. Jake is now hanging from the bar. It's an
- interesting way to get around on a level.
-
- Using the keys assigned to running, scale the hand-over-hand bars. Monkey all around.
- As you approach the corner of a monkey bar, you can't fall off, so don't get all shy
- on the keyboard.
-
- The yellow landing spot always shows where Jake would land if he let go. Try that.
- Using the key assigned to 'Let Go,' fall down onto one of the gold pieces.
-
- You can't fall down directly onto three of the gold pieces on the level. You just have
- to swing off the end of the bar to reach them. That's also an important thing to
- remember: you can swing off the end of a hand-over hand bar.
-
- Look at the bar that is leftmost on screen. At its highest point, it is not anchored
- into a wall. Climb up there and have Jake swing onto the hand-over-hand bar. If you
- can swing off, you can swing on.....
-
-
- Tutorial level 5 - Bombs 102
-
- Bombs are chain-reactive. Bombs can fall to the ground like Jake. Jake has fun
- with bombs. Jake likes the bombs.
-
- Enter the world and climb up the ladder. Jake will pick up the bomb that is at
- the top of the ladder.
-
- Drop that bomb between the red checkerboard brick and the ladder. You'll see the
- bomb fall down on the platform below.
-
- Watch the bomb explode. It'll blow through the red checkerboard brick, but not the
- ladder. Undiggable bricks (like those with ladders on them) are unaffected by explosions.
-
- Watch the chain reaction. The explosion from the bomb Jake dropped is setting off
- an impressive chain reaction. Neat. And, if a red bomb get in the way of a chain
- reaction, it'll blow up just like a normal bomb of its type. What a waste.
-
- Blow up the bomb in mid-air. See what happened? Bombs that become active at any
- time in the air will start to fall. Dormant bombs can lie anywhere, even in mid-air.
-
-
-
- Tutorial level 6: Blind Monk
-
- Things just got tougher.
-
- Enter the world and pray that guy in the blue robe doesn't eat you.
-
- Watch the blue monk. He's going around in circles isn't he? That's because he's
- blind. He's just following that blue-colored track.
-
- Run right up to the monk. But don't run onto the blue track. Let the monk pass
- by Jake a couple of times. It's okay - the monk doesn't see Jake. He's blind, remember?
- The blue monk is only dangerous if Jake runs into him or gets onto his path at the
- wrong time. If Jake comes in contact with the monk - any monk - it's bye-bye Jake.
-
- Let Jake hang out on the blue path for a good while. Here comes the blue monk....oh.
- Jake died, that's too bad.
-
- Enter the world again, carefully run past the blind monk, collect the gold, and exit.
- Blue monks never chase Jake.
-
-
- Tutorial level 7: Wild Monk
-
- More than one type of monk? Hey! This isn't Lode Runner! Yer right. It's Lode Runner 2.
-
- Enter the world. Or don't.
-
- For now, run around on the blue and gray bricks. The wild purple monk is just
- walking around on his blue track. Just like the blind monk, the wild monk doesn't
- see Jake either. Just yet. If you get close to the wild monk though, he will see
- Jake and come after him. That's what the red checkerboard bricks signify.
-
- Run onto the red checkerboard bricks. Now Jake's in trouble. That wild monk is
- coming after him. It's good time to trap a monk. Well, actually, it's a good time
- to run away first. Do that. (Run far enough away and that wild monk will go back to
- his path.)
-
- Dig a hole. In fact, dig lots of holes, if you want. The goal here is to lure
- the wild monk away from his path and trap him in the hole. You see, there isn't a
- monk alive that can see a hole. Monks are pretty dumb. If a monk is heading for a
- hole, he'll fall right into it.
-
- Trap the monk in the hole. Anyway you can. This takes a little practice - especially
- on a wide-open field like this level. Once the monk falls into a hole, he is caught by
- a round, temporary force field that rests above his head. Jake can run on top of this
- force field. Try that.
-
- Run and stop on the monk force field. If Jake stands there long enough, the brick
- will phase in and kill the monk. Be careful though, after a little time, some monks
- just regenerate right back into the world. Like the one on this level.
-
- Trap the monk again. This time, don't stand on the force field. The monk will
- eventually climb out of the hole. Enough idle watching. Collect the gold. Get out
- of here. Purple monks sometimes chase Jake.
-
-
- Tutorial level 8: Death Monk
-
- Blue Monks are wussies.
-
- Enter the world. Before you do, get ready. Because the death monk is comin'. Oh yeah.
-
- All the red checkerboard bricks you see are the black death monk's domain. Indeed,
- ALL the blocks on the level are the death monk's domain. The death monk will chase
- Jake down, no matter where he might be. The blue path don't mean diddley. Black monks
- always chase Jake.
-
- Run around and dig lots of holes. Panic and dig in dumb places and run around some
- more. Panic some more and jump in your own hole and kill yourself. Try to trap the
- black monk in a hole, if you can. Or, let the monk touch you just this once.
- Go ahead. Try it.
-
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- General Considerations
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-
- If you encounter any errors when uninstalling, you can uninstall manually by
- deleting the folder containing the LodeRunner2 Demo.
-
- Please make sure you have enough free space on your hard drive in order to
- play LodeRunner2 Demo. AFTER installation, you should try to keep at least 20MB
- of space free on your hard drive for optimal performance.
-
- You should avoid minimizing the LodeRunner2 Demo or using ALT + TAB to switch to the
- desktop while running the game. If you do task switch out of the LodeRunner2 Demo,
- it should be for a minimum amount of time. Due to the nature of DirectX and DirectPlay,
- the game may hang if you minimize for too long.
-
- If you end up at a black screen or the screen appears frozen, press ESC or left
- mouse click before trying anything else. If you get stuck at a black screen, try
- using ALT+TAB to minimize the game and then using CTRL-ALT-DELETE, selecting
- LodeRunner2 Demo, and clicking END TASK.
-
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- DirectX Troubleshooting
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-
- DirectX version 5.1 or later must be installed on your computer before you can play
- the LodeRunner2 Demo. If you do not have DirectX installed on your computer and you
- chose not to install DirectX when you installed the LodeRunner2 Demo, you will receive
- an error message when you try to run the game. To fix this problem, reinstall
- the LodeRunner2 Demo and install DirectX.
-
- If you experience sound or video problems using DirectX, connect to the DirectX
- Web (www.microsoft.com/directx/default.asp) site for the latest troubleshooting
- information.
-
- You should also check with your video or sound card manufacturer for the
- latest DirectX-compatible drivers.
-
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- Legal Notice
-
- Lode Runner 2 Copyright (c) 1996, 1998 Presage Software Development Company.
- All rights reserved. Lode Runner is a registered trademark owned by Douglas
- E. Smith and is exclusively licensed. Copyright (c) 1983 Douglas E. Smith.
-
- Presage and the eye logo are registered trademarks of Presage Software
- Development Company.
-
- Published and Distributed by GT Interactive Software Corp. GT and the GT games
- logo are trademarks and the GT logo is a registered trademark of GT Interactive
- Software Corp.
-
- All other trademarks are the property of their respective owners.
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